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Academy |
4 | 2 | 5 |
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| Comments/Suggestions on concept of Academy | |||||
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API |
0 | 34 | 110 |
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| Discussion around the Betavine APIs. | |||||
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Application Downloads |
1046 | 1334 | 2113 |
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| Discuss the downloads available on the Betavine site | |||||
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Betavine Web Site |
6 | 93 | 272 |
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| Where to discuss the Betavine web site | |||||
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Competitions |
2 | 35 | 115 |
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| Discuss Betavine competitions. | |||||
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Developers Forum |
0 | 142 | 499 |
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| A place to discuss development of mobile and internet communications applications. | |||||
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Events |
0 | 12 | 16 |
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| Upcoming or past events. | |||||
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Linux |
0 | 268 | 1998 |
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| All about Linux on your mobile devices. | |||||
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Location Based Services (LBS) |
1 | 1 | 1 |
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| Discussion on technologies, uses, regulations and social impacts of LBS | |||||
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Machine 2 Machine services |
0 | 0 | 0 |
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| A place to discuss Machine 2 Machine services | |||||
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Mobile Art |
0 | 9 | 12 |
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| Comments on the proposed mobile art section. | |||||
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Mobile for social change |
0 | 4 | 6 |
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| A place to discuss mobile technology for social change | |||||
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Mobile Internet Content Adaptation |
0 | 48 | 268 |
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| This forum is created for the discussion of the New Vodafone Content Adaptation engine. | |||||
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Mobile Search |
0 | 1 | 1 |
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| A place to discuss issues around mobile search. | |||||
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Mobile Web |
0 | 9 | 21 |
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| A place to discuss the evolution of the mobile web. | |||||
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Open Source |
1 | 45 | 364 |
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| Discussion about our sister site - Betavine Forge. | |||||
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Resources |
1 | 15 | 57 |
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| Comments on useful website resources | |||||
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Students |
7 | 34 | 103 |
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| Discuss Betavine services for students including competitions, internships and externships. | |||||
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Testing |
0 | 2 | 8 |
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| Discuss testing methods, frameworks, resources, tools, etc for the mobile development process. | |||||
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Vodafone Network APIs |
0 | 6 | 19 |
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| A place to discuss Vodafone network APIs | |||||
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Widgets |
0 | 143 | 637 |
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| A place to discuss PC widgets using mobile APIs as well as mobile widgets. | |||||
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Thanks for that Nicholas; I have posted a question on the Ofono mailing list to try and find out what the state of the project is. Dave
Hi Dave, well the VMC software allows you a data connection. So I guess what you want is a telephony stack to use this as a true mobile phone. Or as a VoIP phone. You can do VoIP as is if you install the appropriate client. (Which is really a data call anyway.) Unfortunately there is no telephony stack included with the Vodafone Mobile Connect software. There is an open source telephony stack called Ofono which could be used, but that requires a serious amount of work! So the short answer is I don't think this is possible at the moment. If you have an idea on how to implement this, or where some people are working on another open source project that we could collaborate on I'd be happy to know about it. Kind regards, Nicholas.
All the links out of the 'Recent forum posts' effectively point back to the current page because all the href= entries are blank...... Dave
I cannot decide which is the best forum for this. Is it possible to combine the Vodafone K3565 (which in theory can do voice) with a Vodafone voice+data SIM and use it for voice calls on a Linux device such as a netbook ? Does such an application already exist ? Is it in theory writable ? I would love to be able to just plug it into my desktop, tablet or netbook as appropriate. Dave
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The nerubian spider-lords commanded vast forces and had an underground network that stretched nearly half the breadth of Northrend. Their hit-and-run tactics on the Lich King's strongholds stymied his efforts to root them out time after time. Ultimately Ner'zhul's war against the nerubians was won by attrition. With the aid of the sinister dreadlords and innumerable undead warriors, the Lich King invaded Azjol-Nerub and brought its subterranean temples crashing down upon the spider lords' heads. Though the nerubians were immune to his plague, Ner'zhul's growing necromantic powers allowed him to raise the spider-warriors' corpses and bend them to his will. As a testament to their tenacity and fearlessness, Ner'zhul adopted the nerubians' distinctive architectural style for his own fortresses and structures. Left to rule his kingdom unopposed, the Lich King began preparing for his true mission in the world. Reaching out into the human lands with his vast consciousness, the Lich King called out to any dark soul that would listen. There were a handful of powerful individuals scattered throughout the world who heard the Lich King's aion kinah from Northrend. Most notable of them was the archmage of Dalaran, Kel'Thuzad, who was one of senior members of the Kirin Tor, Dalaran's ruling council. He had been considered a maverick for years due to his insistence on studying the forbidden arts of necromancy. Driven to learn all he could of the magical world and its shadowy wonders, he was frustrated by what he saw as his peers' outmoded and unimaginative precepts. Upon hearing the powerful summons from Northrend, the archmage bent all of his considerable will to communing with the mysterious voice. Convinced that the Kirin Tor was too squeamish to seize the power and knowledge inherent in the dark arts, he resigned himself to learn what he could from the immensely powerful Lich King.
Under the tutelage of the venerable shaman Drek'Thar, Thrall studied his people's ancient shamanistic culture, which had been forgotten under Gul'dan's evil rule. Over time, Thrall became a powerful shaman and took his rightful place as chieftain of the exiled Frostwolves. Empowered by the elements themselves and driven to find his destiny, Thrall set off to free the captive clans and heal his race of demonic corruption. During his travels, Thrall found the aged warchief, Orgrim Doomhammer, who had been living as a hermit for many years. Doomhammer, who had been a close friend of Thrall's father, decided to follow the young, visionary orc and help him free the captive clans. Supported by many of the veteran chieftains, Thrall ultimately succeeded in revitalizing the Horde and giving his people a new spiritual identity. To symbolize his people's rebirth, Thrall returned to Blackmoore's star trek online credits and put a decisive end to his former master's plans by laying siege to the internment camps. This victory was not without its price: during the liberation of one camp, Doomhammer fell in battle. Thrall took up Doomhammer's legendary warhammer and donned his black plate-armor to become the new warchief of the Horde. During the following months, Thrall's small but volatile Horde laid waste to the internment camps and stymied the Alliance's best efforts to counter his clever strategies. Encouraged by his best friend and mentor, Grom Hellscream, Thrall worked to ensure that his people would never be slaves again. While Thrall was liberating his brethren in Lordaeron, Ner'zhul continued to build up his power base in Northrend. A great citadel was erected above the Icecrown Glacier and manned by the growing legions of the dead. Yet as the Lich King extended his influence over the land, one shadowy empire stood against his power. The ancient subterranean kingdom of Azjol-Nerub, which had been founded by a race of sinister humanoid spiders, sent their elite warrior-guard to attack Icecrown and end the Lich King's mad bid for dominance. Much to his frustration, Ner'zhul found that the evil nerubians were immune not only to the plague, but to his telepathic domination as well.
Antonidas theorized that the orcs' communal lethargy was not actually a disease, but a consequence of racial withdrawal from the volatile warlock magics that had made them fearsome, bloodlusted warriors. Though the symptoms were clear, Antonidas was unable to find a cure for the orcs' present condition. Then too, many of his fellow mages, as well as a few notable Alliance leaders, argued that finding a cure for the orcs would be an imprudent venture. Left to ponder the orcs' mysterious condition, Antonidas' conclusion was that the orcs' cure would have to be a spiritual one. The chief warden of the internment camps, Aedelas Blackmoore, watched over the captive orcs from his prison-stronghold, Durnholde. One orc in particular had always held his interest: the orphaned infant he had found nearly eighteen years before. Blackmoore had raised the young male as a favored slave and named him Thrall. Blackmoore taught the orc about tactics, philosophy, and combat. Thrall was even trained as a gladiator. All the while, the corrupt warden sought to mold the orc into a weapon. Despite his harsh upbringing, young Thrall grew into a strong, quick-witted orc, and he knew in his sto credits that a slave's life was not for him. As he grew to maturity, he learned about his people, the orcs, whom he had never met: after their defeat, most of them had been placed in internment camps. Rumor had it that Doomhammer, the orc leader, had escaped from Lordaeron and gone into hiding. Only one rogue clan still operated in secret, trying to evade the watchful eyes of the Alliance. The resourceful yet inexperienced Thrall decided to escape from Blackmoore's fortress and set off to find others of his kind. During his journeys Thrall visited the internment camps and found his once-mighty race to be strangely cowed and lethargic. Having not found the proud warriors he hoped to discover, Thrall set out to find the last undefeated orc chieftain, Grom Hellscream. Constantly hunted by the humans, Hellscream nevertheless held onto the Horde's unquenchable will to fight. Aided only by his own devoted Warsong clan, Hellscream continued to wage an underground war against the oppression of his beleaguered people. Unfortunately, Hellscream could never find a way to rouse the captured orcs from their stupor. The impressionable Thrall, inspired by Hellscream's idealism, developed a strong empathy for the Horde and its warrior traditions. Seeking the truth of his own origins, Thrall traveled north to find the legendary Frostwolf clan. Thrall learned that Gul'dan had exiled the Frostwolves during the early days of the First War. He also discovered that he was the son and heir of the orc hero Durotan, the true chieftain of the Frostwolves who had been murdered in the wilds nearly twenty years before.